Car Parking Games
The genre of car parking games covers a wide variety of games, ranging from slow-paced puzzles to reflex-testing timed games. In the simple, puzzle-based mode, this is an comparatively old type of game. You can follow them back to old fashion slider puzzles like "Gridlock" and "Traffic Jam", which your task is to move blocks representing vehicles around until you get to the target position. The modern incarnations range from faithful implementations of these puzzles to what amount to scaled-down driving simulations.
In puzzle-type car parking games, as mentioned above, the goal is to figure out the correct sequence of turns needed to get from the starting position to a target. Sometimes there will be multiple vehicles that need to be moved, either to the same or different starting locations. It may be timed, either to set a limit on the time taken to work the puzzle, or simply as a way of providing some measure of success more accurate than simply completing the level. The level of realness can vary as well: Some games in this niche are fairly faithful replications of the old block-and-slider type games, while some offer a more realistic space for the player to move in with more possible directions to move. Generally, in these puzzle-type car parking games, the player is in total control of what goes on: the environment is static, and the main task of the player is figure out the best succession of movements to manipulate it.
In other games, the environment comprises of many different variables and your goal is to react to it. The original task remains the same: get from some point(s) A to point(s) B. But now the goal is to react to obstacles that show up along the way---generally other vehicles. These are generally much more based on fast reaction time on the player's part, and planning at the beginning of the level are typically not as useful. The key emphasis is on the player's ability to react to either random or timed obstacles.
From the point of view of a developer, the core mechanic of car parking games gives a lot of room for tweaking side-mechanics and themes. For instance, one entrant into the field involves moving snow to a target with a snow plow while avoiding parked cars. Likewise, levels can frequently be automatically generated pretty successfully, giving huge replay value. It is also usually pretty obvious what will make a difficult level and what will make an easy one, allowing for easy tweaking of the difficulty level.
From the standpoint of a player, parking games generally fall into the category of "difficult to master, easy to learn." Usually the primary goal and mechanics of a car parking game are reasonably natural, but a well-designed one can keep ramping up the difficulty level as well as throwing new curve balls at the player. As well, the range of games from puzzle-based to twitch-based means that parking games can appeal to a wide range of casual and not-so-casual gamers.
Parking games are a somewhat new niche, and there's a lot of room to grow. Now have some fun!
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